Landmark
A landmark is a fixed, re-observable feature of the environment that the SLAM system estimates and stores in its map. In visual SLAM, the archetypal landmark is a 3D point : a keypoint detected in multiple images, triangulated into 3D, and associated with a descriptor so it can be recognized again. The collection of landmarks is the map (in sparse, feature-based systems).
Landmarks close the loop between the two halves of the SLAM problem:
- Localization uses landmarks: given 2D observations of known 3D landmarks, the camera pose is estimated (2D-3D correspondence / PnP). The observation model is — landmark projected through pose should land where we observed it.
- Mapping creates landmarks: from poses and 2D-2D correspondences, new landmarks are triangulated and added to the map.
This mutual dependence — poses need landmarks, landmarks need poses — is exactly why SLAM is a joint estimation problem: in the factor graph, poses and landmarks are both variable nodes, tied together by observation factors, and bundle adjustment refines them jointly.
Parameterizations
The obvious representation — Euclidean coordinates — is not the only one, and not always the best:
- Euclidean XYZ: simple, minimal, ideal once a point is well-triangulated with sufficient parallax.
- Inverse depth: represent the point relative to an anchor camera as a viewing direction plus inverse depth . Distant points () and points observed with little parallax have wildly asymmetric depth uncertainty in Euclidean space, but near-Gaussian uncertainty in inverse depth — so the estimator can use faraway features (which constrain rotation beautifully) from the first observation, long before their depth is resolved. Systems typically switch a point to XYZ once parallax makes it well-conditioned.
Data association
Matching an observation to the right landmark is the front-end’s core responsibility, and the standard machinery stacks several filters:
- Projection search: predict where the landmark should appear using the current pose estimate, and only consider keypoints within a search window around that prediction.
- Appearance check: descriptor distance between the landmark’s stored descriptor and the candidate keypoint must be small (and pass a ratio/second-best test).
- Compatibility checks: the observation must be consistent with the landmark’s scale range (pyramid level) and mean viewing direction.
- Statistical gating: after estimation, a chi-square test on the reprojection residual rejects associations inconsistent with the predicted uncertainty.
Wrong data association — matching an observation to the wrong landmark — is among the most damaging errors in SLAM, which is why robust matching and outlier rejection get so much attention.
The landmark lifecycle
A practical landmark carries more than coordinates. A typical map point in an ORB-SLAM-style system stores: its 3D position, a representative descriptor (for matching), viewing direction statistics (from which angles it is visible), scale/depth range (at which image pyramid levels it can be detected), and bookkeeping (observation count, outlier ratio) used to cull unreliable points. Landmark management is a large part of what keeps a real system healthy:
- Creation: triangulate only with sufficient parallax, positive depth in both views, and small reprojection error — otherwise the new point is noise wearing a landmark costume.
- Culling: newly created points must quickly prove themselves (be found in a minimum fraction of the frames that should see them, collect a minimum number of observations) or be deleted.
- Fusion: when two map points turn out to be the same physical point (e.g., after a loop closure), they are merged and their observations combined.
Landmarks need not be points. Systems have used lines and planes (richer geometry in man-made scenes), and object-level landmarks (recognized objects with pose), trading detection complexity for more descriptive, more semantically meaningful maps. Whatever the form, the defining requirements are the same: it must be static (or handled specially if not), re-observable, and distinguishable enough for reliable data association.
Why it matters for SLAM
“Landmark” is the concept that turns odometry into SLAM: because landmarks persist, re-observing one after a long excursion constrains the current pose against the old map, enabling drift correction, loop closure, and relocalization. When you read any feature-based system’s paper, the design of its landmarks — what they store, how they are created and culled, how they are matched — is the design of its map.