ACE-SLAM
Alzugaray 2025 · Paper
One-line summary — The first neural implicit RGB-D SLAM system to use scene coordinate regression as its core map representation, achieving strict real-time operation with the network weights themselves serving as the map.
Problem
Neural implicit SLAM systems in the iMAP/NICE-SLAM line showed that a network can serve as a dense map, but their rendering-based tracking and mapping require costly volumetric integration along camera rays, so they miss strict real-time budgets and need extra machinery (decoupled front-ends, bundle adjustment, loop-closure modules, semantic masking for dynamics). Scene coordinate regression, meanwhile, had matured (DSAC → ACE → ACE Zero) into an efficient, low-memory, privacy-preserving implicit representation with extremely fast relocalization — but only as an offline mapping tool. The open question: can SCR be trained online, inside a live SLAM loop, as the single representation for tracking, mapping, and relocalization?
Method & architecture
SCR as the map. Each RGB-D frame is passed through a frozen feature extractor giving features (descriptor, 2D keypoint, depth); keypoints are unprojected to local 3D coordinates . The map is a small scene-specific network that regresses global coordinates directly per feature — fully parallel, no ray sampling. SLAM is the joint self-supervised optimization of poses and map over per-pixel residuals
with no ground-truth supervision and no explicit feature matching — frames interact only through the shared implicit map, which yields emergent implicit matching and soft loop closure.
TriMLP head. Instead of ACE’s direct-regression MLP (HomMLP), a compact MLP predicts classification logits over discretized grids on three orthogonal planes, ; each plane votes coordinates by weighted averaging over its basis grid, e.g. , and the final coordinate averages the compatible components across planes (, etc.). This voting gives features multiple valid paths to the same 3D point, an inductive bias that speeds up online adaptation.
Tracking = relocalization. Every frame’s pose is estimated by rigid alignment of predicted vs observed coordinates, , solved in closed form (Kabsch–Umeyama) inside RANSAC over sampled triplets (up to hypotheses). The winning hypothesis’s inlier ratio doubles as a quality signal; no pose prior is needed, so relocalization after tracking loss, frame skipping, and robustness to dynamics come for free.
PTAM-style loop. Optimization cycles alternate pose estimation and mapping over a window : the newest keyframes, the latest frame, plus up to keyframes sampled with probability — biased toward poorly-aligned frames (soft loop closure). Feature sampling is biased the same way, and mapping is a few SGD mini-batches on the residual loss per cycle, so compute per cycle is constant. Features are dense ACE-encoder features at 1/8 resolution by default (sparse SuperPoint also supported); the extractor stays frozen.
Results
All experiments on an RTX 4090 + i7-12700K, averaged over 3 runs; if processing exceeds a frame interval, frames are skipped, faithfully mimicking a live feed.
- Efficiency (Replica, default config): ACE-SLAM runs at 29.71 equivalent FPS = 99.0% real-time factor with a 1.11 MB map, vs ESLAM 7.35 FPS / 24.5% / 45.46 MB, NICE-SLAM 0.33 FPS / 1.1% / 95.86 MB, Point-SLAM 0.27 FPS / 0.9% / 27.23 MB, iMAP* 0.15 FPS / 0.5% — up to two orders of magnitude faster. Localizing a new frame end-to-end takes 11 ms (ACE features) or 13 ms (SuperPoint).
- Static ATE RMSE: competitive with iMAP* and approaching NICE-SLAM, e.g. Replica room-0 0.027 m (NICE-SLAM 0.017, iMAP* 0.031), TUM fr2/xyz 0.016 m, fr1/desk 0.083 m — below the most recent rendering-based pipelines in accuracy, but the only system operating in strict real time. TriMLP clearly beats HomMLP (e.g. ScanNet 0000: 0.164 vs 0.364 m; 0106: 0.319 vs 0.765 m).
- Dynamic TUM-RGBD, with no semantic priors: fr3/w/xyz 0.072 m vs NICE-SLAM 0.302 and semantics-based NID-SLAM 0.071; fr3/s/static 0.007 m — comparable to or better than specialized dynamic-SLAM pipelines, because always-on RANSAC relocalization naturally rejects moving regions.
Why it matters for SLAM
ACE-SLAM shows that scene coordinate regression — matured through DSAC, ACE, and ACE Zero as an offline relocalization technique — can serve as the single representation for tracking, mapping, relocalization, and (soft) loop closure in a live SLAM loop, with a megabyte-scale privacy-preserving map. It is a clean demonstration of relocalizer-centric SLAM design, a strict-real-time counterpoint to rendering-based neural implicit SLAM, and the natural endpoint (so far) of the ACE lineage.